6/12/2023 0 Comments Ffxi toau new armorTo aid you, he asks you to track down the Immortal named Rishfee, who was last seen heading to search for Aphmau in the Aydeewa Subterrane. The Grand Vizier wants you to work with the Immortals to find Aphmau, who has disappeared. Leaving your weapons behind, you venture into the Imperial ward. You speak with Naja, who informs you that the Grand Vizier has summoned you to the Imperial palace. Karababa gives you a reward for helping her in the execution chamber, and reminds you to continue investigating the truth behind the astral candescence. You leave for awhile to let her cool down. Much to Naja's dismay, Karababa calls off their agreement. The two have reached a fantastic agreement! Karababa wants to give Salaheem's Sentinels mercenary missions in Windurst, which would put the company's profits through the roof! However, when Karababa learns that you - Naja's best mercenary - have been inside the Imperial palace, she decides you are too important to Aht Urhgan. "It seems I am not alone."Īfter awhile, you return to Salaheem's Sentinels. Meanwhile, aboard the Black Coffin, Luzaf looks upon a large painting of a flying horseman riding toward a gleaming white castle. To him, you look familiar.īack at Salaheem's Sentinels, Karababa tells Naja that she was thrilled by your performance at the execution chamber. Karababa is thrilled, and plans on taking the egg back to the Rhinostery of Windurst to show the kind of evil deeds taking place in the Empire.Īs you and Karababa make your escape, Flit sees you leaving. and then learns too late that the chest actually contains a bomb arm! The chest explodes, and Megomak is no more. The goblin takes the chest of gold and runs away. You spring into battle, distracting the powerful monster while Karababa blasts it with her powerful ancient magic. She gives him a chest full of gold pieces, but then Megomak double-crosses her, ordering the Khimaira 13 to attack. Karababa says she is an alchemist who wants to buy an egg from one of Megomak's mutant beasts. Moments later, you and Karababa approach Megomak and Gurfurlur. Luzaf, repulsed by the genetically engineered beast, leaves immediately. Lamia, puks, merrow, hydra, mandragoras and many other monsters came from the testing grounds. Megomak says the beast was created in a secret facility called the Hazhalm Testing Grounds, a place where alchemists fused different species of monsters to create new, terrifying creatures. To assist Luzaf, Gurfurlur offers to him a biological weapon called the Khimaira 13. The trolls want the astral candescence, and Luzaf wants the head of the empress. The trolls apparently have a pact with Luzaf involving the destruction of the Empire. Gurfurlur's army has trapped the beast Cerberus to protect Luzaf's crew. You and Karababa arrive at the chamber to find Luzaf and his imp, Flit, speaking with the troll lord Gurfurlur and his servant (and interpreter), the goblin Megomak. Your next stop: The Navukgo Execution Chamber! But when Karababa sees you enter the room, she decides she would like to give you another chance to be her guide. and even the Empress.īack in Naja's office, the mercenary Falzum - who she hoped would agree to be Karababa's guide - is pleading to be let off the hook. Razfahd reminds the immortals to continue watching Halvung, Luzaf, the Black Coffin, Karababa, you. The hound is also known to be a hunter, Amnaf said, to chase down the souls that free the realm of the dead. Then Amnaf, the Immortal, enters the room and reports a sighting of Cerberus - the legendary three-headed hound that guards the gates of the underworld - in Halvung. After Aphmau and her other puppet, Mnejing, leave the room, Raubahn says there are rumors circulating of the Ashu Talif ghost ship docking in the troll city of Halvung. Then the Immortal named Raubahn walks in and tells Razfahd he has an important message. The Grand Vizier, Razfahd, enters the Imperial ward and says he doesn't know what happened to Ovjang. Meanwhile, in the Imperial palace, Aphmau is searching for Ovjang. Karababa is in need of another mercenary to guide her to the Navukgo Execution Chamber. They begrudgingly hand it over, and Karababa heads back to Whitegate to visit Salaheem's Sentinels.īack at Salaheem's Sentinels, Naja is apologizing to Karababa for what happened in Aydeewa Subterrane, and she explains she had no idea you were planning to act as a guide. With the puppets gone, Karababa orders Aphmau to give her the artifact.
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